Created, directed, and animated by Armando Burgos
Set inside a medieval monastery complex, Codex of Beasts is an animated short film about a brave little girl, a tenacious stoat, and an irksome skylark who team up to fight a dangerous basilisk that has turned the girl’s parents and other guests touring the place into stone.
The basilisk wants to dominate all the creatures who have come to life from a medieval manuscript, to rule the monastery complex and spread terror beyond its walls. While helping her animal friends, the little girl tries to find a way to turn her parents and the other people back into human form.
The story happens inside a monastery complex and a hybrid 3D-2D environment (where the 2D elements are hand-drawn*) inspired by the medieval manuscript illuminations of beasts, also known as a bestiary.
Codex of Beasts is being developed using Unreal Engine 5.8.
The Odyssey plugin is used to draw, color, and animate the 2D elements in Codex of Beasts.
Codex of Beasts is still in production.
Generative AI is not used in any part of this film, from conceptualization, writing, creation of assets, to production and post-production.
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