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Unity Scene Management

How to Create an Asynchronous Scene Loader in Unity

add Using UnityEngine.SceneManagement public class SceneLoader : MonoBehaviour{ public string sceneName; public void LoadScene() { StartCoroutine(LoadAsynchronousOperation()); } IEnumerator LoadAsynchronousOperation() { AsyncOperation asyncLoad = SceneManager.LoadSceneAsync(sceneName); // Wait until the asynchronous scene fully loads while (!asyncLoad.isDone) { yield return null; } }… Read More »How to Create an Asynchronous Scene Loader in Unity