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How to Access a Clone or Clones of a Prefab and Reference Its Script or Other Component in Unity

Ex. 1 var prefabClones = GameObject.FindGameObjectsWithTag(“Tag”);         foreach (var prefabClone in prefabClones)         {             Destroy(prefabClone);         } Ex. 2 var prefabClones = GameObject.FindGameObjectsWithTag(“Tag”);         foreach (var prefabClone in prefabClones)         { prefabClone.gameObject.GetComponent<NameOfScript>().enabled = false;         } Ex. 3 var… Read More »How to Access a Clone or Clones of a Prefab and Reference Its Script or Other Component in Unity