How to Access a Clone or Clones of a Prefab and Reference Its Script or Other Component in Unity
Ex. 1 var prefabClones = GameObject.FindGameObjectsWithTag(“Tag”); foreach (var prefabClone in prefabClones) { Destroy(prefabClone); } Ex. 2 var prefabClones = GameObject.FindGameObjectsWithTag(“Tag”); foreach (var prefabClone in prefabClones) { prefabClone.gameObject.GetComponent<NameOfScript>().enabled = false; } Ex. 3 var… Read More »How to Access a Clone or Clones of a Prefab and Reference Its Script or Other Component in Unity