Accessing a script in a gameobject from another script in another gameobject
public class Object1Script: MonoBehaviour
{
public GameObject object2WithScriptToAccess;
public NameOfScriptToAccess nameOfScriptToAccessScript;
void Start()
{
nameOfScriptToAccessScript = object2WithScriptToAccess.GetComponent();
}
void Update ()
OR
other method()
{
nameOfScriptToAccessScrip.enabled = true; //or false
OR
nameOfScriptToAccessScrip.NameOfMethodInThatScript();
}
}